Sunday, August 5, 2007

Regarding

Okay, lots of good ideas in there. Here's feedback on ya feedback:

1. As I said before, "carriage breaking down" level is awesome. I like the idea of different parts being collected... New tire, gas, engine part, lost crew members (that could follow you home? I think normally wounded people should have to be carried, but that would be too hard if the carriage is a level away- unless you could still shoot and move as normal (or could set the wounded down to fight))... We can just have a light coming from the end of the guy's weapon for the duration of the level (or maybe all the time? Hmm).

...How's the lighting system going, Tom? Haha

2. Side quests, I was thinking, would be built into levels- extra rooms that you could "complete" if you wanted to. The broken hearse with tophat-wearing sinister dude is a must.

3. Zombie carriage boss fight is a great idea too. However- and this needs to be kept in mind for boss fights especially- the player doesn't directly control his side guns (meaning they can't be the method with which the bosses are defeated). So we can't really do things like "have the player shoot out a boss' legs." Unless we do something differently.

4. A golem made of zombies sounds neat.

5. Tentacle worm monster sounds something like The Great Grand Intestine Dragaeon (though I'm imagining it as a big weird sock puppet monster)... I think there should be a whole level devoted to its guts, and acid pits are a good idea for one of the environmental hazards. Other idea: Undulating tunnels! Can we make level parts move, Tom?

6. Here's the thing about the "one button for cannon and vacuum" idea: I like how I imagine it would feel, but the player would have to go to the body part, hold down the button, then reposition to where he can get the shot he wants, and then release the button to fire. That would be annoying... I think the part needs to be stored, just for ease of use.

7. Targeting computer = good (but maybe too technologically-advanced? What tech. level are we dealing with?),
carriage jump = maybe good (I worry about level design as well. Maybe if it was a "required upgrade" at some point in the story, like how Castlevania or Tomba work? ...Other required upgrade ideas: propeller engines for the underwater level, plow?, tire chains?)... Also note that this would require yet another button. Which we need to discuss. (buttons)
crew weapons = definitely
tire chains = good (maybe required for certain areas?)
disguise = hmmm. For one thing, the crew members already look like zombies, so how do they disguise themselves? Scent? Either way it's difficult to portray visually. Also: I don't want to think about doing two sets of animations for every character just 'cos they have a new hat on.
air strike = also hm. I think we should have a screen-filling explosion once in a while, but I think we need to justify it well.

So yeah, lots of great ideas. Way to go! Claim XP

No comments: