Showing posts with label dev sound. Show all posts
Showing posts with label dev sound. Show all posts
Thursday, October 4, 2007
Thursday, September 27, 2007
Yo
Tom n Rollin-- sending you a new song I did over break. School just started today, so I'll get more in on this project when I can.
Saturday, August 25, 2007
Hey
Just letting you guys know that I've been in crunch time for school, and will continue to be for a couple more weeks til finals are over. I have 3 projects due by the 4th (one down), 3 exams next week, and a couple finals the week after that. THEN I GET A WEEK OFF. Until then, I won't be making a lot of FX but I will be turning a soundtrack song in for my REASON final project.
Unrelated:
I also bought Bioshock as a reward. It's pretty damn cool and super perty, I suggest you check it out if you liked System Shock 2. Can't wait to get into it some more.
Unrelated:
I also bought Bioshock as a reward. It's pretty damn cool and super perty, I suggest you check it out if you liked System Shock 2. Can't wait to get into it some more.
Thursday, August 16, 2007
Suck this
Made some new sounds, machinegun and vacuum noises. I like vacuum_running_002 the best I think.
Monday, August 13, 2007
Gore Fest
Hey, the ash snow thing is a cool idea. Just had a chance to bust out the USB keyboard I got last week, so I'm playing around with REASON to make some dramatic tunes. I'm going for symphonic synth-deathmetal on the current one.
Nice gunner chairs too Rollin. Dig the ammo belts.
Hey Tom, we might need some kinda green particle to act similar to water for Zombie Puke!
Nice gunner chairs too Rollin. Dig the ammo belts.
Hey Tom, we might need some kinda green particle to act similar to water for Zombie Puke!
Thursday, August 9, 2007
Sound it out
Made some engine and cannon sounds and sent em to you guys. Let me know what you think.
I tried to add to the overall feel of the Necrocarriage by making a rickety diesel engine loop pack complete with backfires.
The cannon loops are all pretty similar with a BOOM and a reload sound. I just changed some stuff with the BOOM in every sample.
I tried to add to the overall feel of the Necrocarriage by making a rickety diesel engine loop pack complete with backfires.
The cannon loops are all pretty similar with a BOOM and a reload sound. I just changed some stuff with the BOOM in every sample.
Tuesday, August 7, 2007
Directory structures
Hey Tom, when I send sound files should I zip them with a directory structure? I'm organizing them as I go...Let me know
Sunday, May 6, 2007
Tuesday, May 1, 2007
Yes to spikes
I vote yes to traction spikes!
Or maybe tire chains.
Ran across a treasure trove of old fruityloops songs-- will send some after I remaster them.
It will help fill out the soundtrack nicely, I think.
Or maybe tire chains.
Ran across a treasure trove of old fruityloops songs-- will send some after I remaster them.
It will help fill out the soundtrack nicely, I think.
Wednesday, April 25, 2007
Zombie Placeholder Breakdance Troupe.
Hey all
I made a placeholder mp3 song for the music, might be a little ahead of the game at this point with it. Just something I made out of a bunch of loops to get back in the groove--sounds pretty cool though. I'll email it to you guys, it's only about a minute and a half long.
It is titled Zombie Placeholder Breakdance Troupe.
I made a placeholder mp3 song for the music, might be a little ahead of the game at this point with it. Just something I made out of a bunch of loops to get back in the groove--sounds pretty cool though. I'll email it to you guys, it's only about a minute and a half long.
It is titled Zombie Placeholder Breakdance Troupe.
About the sound format
I think we should stick with .wav for now because I have the code working to play those, but I can't get .mp3's playing. I'll let you know if this changes.
Pretty damn cool
Whee... the physics are fun to play with.
I like running over the zombie's head repeatedly.
Re: the music situation--
We don't need no fancy proceeduuurally generated music. Just want it to bust into a 1 second leader, then into the zombie crushin' tunes when those undead bastards start pouring from the ceiling.
Hope you like those placeholder sounds-- it's amazing what 5 minutes, a free copy of Audacity, and a $40 voice recorder can do.
PS-- the real sounds will not suck so bad.
I like running over the zombie's head repeatedly.
Re: the music situation--
We don't need no fancy proceeduuurally generated music. Just want it to bust into a 1 second leader, then into the zombie crushin' tunes when those undead bastards start pouring from the ceiling.
Hope you like those placeholder sounds-- it's amazing what 5 minutes, a free copy of Audacity, and a $40 voice recorder can do.
PS-- the real sounds will not suck so bad.
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