Showing posts with label dev screens. Show all posts
Showing posts with label dev screens. Show all posts
Thursday, August 23, 2007
Thursday, August 16, 2007
I Managed to Get it Stuck

Looking good, Tom! I love the new bounciness of all the parts. It's gratifying to see the machine rattle to life. I managed to accidentally tip the carriage over, and it got stuck sort of bouncing on one wheel and the lamp- further evidence that we need a way for the player to right himself.
So here's what I was thinking: Maybe the crane could attach itself to the ground, as well as objects, and act as a sort of winch to pull the carriage upright when it gets stuck? What do you think?
Other minor things: The cannon should be in front of the fuel tank. And it shouldn't rotate all the way around. And the spotlight should be colored in. And the levels should look really cool.
Also: It does basically look like snow. But maybe we could explain it in the game? It would make sense in a Dead-Body Furnace Level to have ash falling down.
Wednesday, August 15, 2007
Spotlight
I added the spotlight in, but you can't control it yet. Also, the guts and lamp limb are now connected in a rickety manner (they wiggle!):

I think an interesting look would be small static spotlights attached to the gunner nest which are angled sharply down so you can view below and around the nests. I guess it would just be an addition to the lamplight, but mostly it would look cool.

I think an interesting look would be small static spotlights attached to the gunner nest which are angled sharply down so you can view below and around the nests. I guess it would just be an addition to the lamplight, but mostly it would look cool.
Monday, August 6, 2007
I wear my cannon to the side
The carriage is moved with A and D keys and the cannon now rotates with Q and E. The space key fires the cannon, but the only game event triggered is the cannon sound. So maybe next I'll work on fixing some bodies, limbs, treasures, and such in the ceiling to be shot down. Oh yes, Sprites can now be any size on the screen independent of the texture size. For instance, the following screen shot shows off the a lamp light which is a 64 x 64 PNG scaled to the 65th degree to cover the entire screen - all to save on download space. Rollin.

Sunday, August 5, 2007
Friday, August 3, 2007
Facelift
Sunday, July 29, 2007
Wednesday, July 18, 2007
Wednesday, July 11, 2007
Camera
The camera now follows the Necrocarriage, so the game is essentially ready for some backgrounds. I'm thinking about doing a little character sketch in the computer, because it would be really rewarding make the hero get in and out of the carriage and watch the camera follow the proper acting object.
Tuesday, July 10, 2007
Wednesday, May 9, 2007
Monday, April 30, 2007
Zany Zombie Mayhem

That's what I'm talkin' about. Now the carriage can climb up a mountain of the undead (most of the time, at least)! Wooooo
Think I should make the wheels have traction spikes, for easier climbing?
Also: it looks like one of the wheels is in back now (the left one). I think it looks better. Thoughts?
Don't worry about not getting anything done, Tom- I'm going to be ulcer-level busy until the week after next.
Tuesday, April 24, 2007
Tuesday, April 17, 2007
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