Showing posts with label dev screens. Show all posts
Showing posts with label dev screens. Show all posts

Thursday, August 23, 2007

Rat-a-tat-tat

That's the sound my machine gun makes:

Thursday, August 16, 2007

I Managed to Get it Stuck


Looking good, Tom! I love the new bounciness of all the parts. It's gratifying to see the machine rattle to life. I managed to accidentally tip the carriage over, and it got stuck sort of bouncing on one wheel and the lamp- further evidence that we need a way for the player to right himself.

So here's what I was thinking: Maybe the crane could attach itself to the ground, as well as objects, and act as a sort of winch to pull the carriage upright when it gets stuck? What do you think?

Other minor things: The cannon should be in front of the fuel tank. And it shouldn't rotate all the way around. And the spotlight should be colored in. And the levels should look really cool.

Also: It does basically look like snow. But maybe we could explain it in the game? It would make sense in a Dead-Body Furnace Level to have ash falling down.

Snow-Ash

Ah fuck it - it looks like snow:

Wednesday, August 15, 2007

Spotlight

I added the spotlight in, but you can't control it yet. Also, the guts and lamp limb are now connected in a rickety manner (they wiggle!):

I think an interesting look would be small static spotlights attached to the gunner nest which are angled sharply down so you can view below and around the nests. I guess it would just be an addition to the lamplight, but mostly it would look cool.

Monday, August 6, 2007

Foggy Background

I wear my cannon to the side

The carriage is moved with A and D keys and the cannon now rotates with Q and E. The space key fires the cannon, but the only game event triggered is the cannon sound. So maybe next I'll work on fixing some bodies, limbs, treasures, and such in the ceiling to be shot down. Oh yes, Sprites can now be any size on the screen independent of the texture size. For instance, the following screen shot shows off the a lamp light which is a 64 x 64 PNG scaled to the 65th degree to cover the entire screen - all to save on download space. Rollin.

Sunday, August 5, 2007

Screenshot!

Friday, August 3, 2007

Facelift

Things are looking damn good Rollin - definitely the right choice to add color.
Here is a screenie - see you if you can find Waldo!

Sunday, July 29, 2007

Fucking Sunday



Wednesday, July 18, 2007

Gun Teaser

Wednesday, July 11, 2007

Camera

The camera now follows the Necrocarriage, so the game is essentially ready for some backgrounds. I'm thinking about doing a little character sketch in the computer, because it would be really rewarding make the hero get in and out of the carriage and watch the camera follow the proper acting object.

Tuesday, July 10, 2007

Terrain Teaser

Wednesday, May 9, 2007

Hmm


Monday, April 30, 2007

Zany Zombie Mayhem


That's what I'm talkin' about. Now the carriage can climb up a mountain of the undead (most of the time, at least)! Wooooo

Think I should make the wheels have traction spikes, for easier climbing?
Also: it looks like one of the wheels is in back now (the left one). I think it looks better. Thoughts?

Don't worry about not getting anything done, Tom- I'm going to be ulcer-level busy until the week after next.

Tuesday, April 24, 2007

Zombie Ragdoll

Look, He is doing a dance:

Tuesday, April 17, 2007

Prologue, Pt. 4

"Christensen, Thomas Conrad" to rakunz
8:03 am (8 hours ago)

Screen4.jpg
96K View Download

"Christensen, Thomas Conrad" to rakunz
7:14 am (9 hours ago)