Showing posts with label chapter one. Show all posts
Showing posts with label chapter one. Show all posts

Wednesday, April 18, 2007

RE: Last Facebook Communique

RE: pixel shader for spotlight and lamp: hellz yes.
If zombies/other enemies are in the spotlight on the correct side of the carriage and on the screen, that gunner shoots at them!

RE: deformable terrain: We could kinda fake it by completely filling the ceiling area with dead bodies, ore, and artifacts (and traps and such). They'd be affected by gravity, but would "stick" to one another until shaken free by a cannon blast. The cannon's blast could have a radius of diminishing effectiveness, strongest at the center (certain to break dead bodies, etc. free) and growing weaker as you reach the outer edges. "Stuck" bodies would basically have a value of "stickiness hit points" that accumulated until reaching a limit that "unstuck" them.

The Next Step

So what next? You think I should start piecing together the carriage, or make a room background?

About the level backgrounds: should they be scrollable? I figure that sense a big part of the game is the fact that you can't see everything at once, scrollable = good.

Also: I'm thinking zombies (and other critters) should both wake up from the debris dropped from the ceiling and creep in from the room entrance and exit.

Tuesday, April 17, 2007