Wednesday, February 29, 2012

Reply to ToD Design Doc (from Travis)

I'm going to type this as I'm reading.

Some thoughts, I love the idea's thus far. Some ideas I'd like to add is possibly the ability to build an establishment. You can build a small shanty town out of survivors, and donate money to build it. Kind of like an RTS, the more you build it the better defense it has(less odds of attack), it also obtains more shops. For example a shanty town only has essentials, food, small round ammo, and such. As you contribute to it it can develop things like a carriage shop to add weapons and a pub to recruit mercenaries. However to build this town you must collect non-zombie people which will rarely occur in the wild, and will often occur(about 3) around destroyed towns. This might be hard to implement but is something to consider adding in later. As much as I like the idea of being able to lose your assets perminently I believe there should also then be a way to slowly develop new assets. From experience I know once you lose something perminently you might just start from a new save or start over completely.

Love the idea for food. I think that Cows and Dogs should be able to get attacked by zombies, and if killed by the zombies they aren't edible(infected meat). I think Dogs should also have sentry ability, they'll start barking when a zombie gets near(just off screen), also dogs can evade zombies. However Dogs give less meat, whereas cows give more but are completely stupid and there only brain function is eat and follow and occasionally make Mooing noises(we can add comedy here xD). Zombies shouldn't target animals as they crave human, they simply kill any animals that are obstructing their fleshy feast.

Weapon blocks, I think that you should have certain types of weapon blocks. Maybe Heavy, medium, light. Heavy will be cannon's, catapults and other large weapons like that. Medium will be things like lases/rail guns, steam blaster(aw yeah), flame throwers. Light weapons will be machine guns, riffles, turrets. You'll have 1 heavy slot, 2 medium, 4 light perhaps. This limits you from putting 10 flame throwers on your cart and having no competition. Heavy weapons will be operated by you, medium and light weapons are controlled by mercenaries.

Adding to your block idea, I can actually give each indepented mass and density. This also allows for a weight based inventory. and THIS also allows for dynamic momentum of the carriage. Everything you carry adds mass to your carriage, this will slow acceleration but also fortify your momentum(SMASH!!).

I disagree with the idea of encounter game states. I think you should move from town to town in your carriage and things will happen randomly as you travel or as triggered. I think there should be another gamestate for hunting though, but while zombies are present on the screen you cannot hunt till they are dead.

Minigames. Fixing your carriage=minigames? Adding blocks=minigames. Adding blocks should require wiring, and you should have to play a game like entanglment, you have to match up pipes to carry colors from one side to the other, matching them up to the pipe on the other side respectively. You must make do with the peices you are given however you can rotate them as much as you want. Depending on the weapon you must connect more or less wires. You can optionally pay a decently heafty fee to have a mechanic do it(a button at the bottom of the screen will say "hire mechanic $X".

Zombies bodies will fall apart upon death. This may have been a given, but what I plan to do is have rag doll zombies. Create a bone structure that fits all zombies, when you hit them and collide with the body they will ragdoll, then stand up and continue trying to kill you. If you hit a joint hard enough you can sever a limb. If you deal enough damage you can kill them, then destorying all joints, and shattering into a mess of limbs and torso. You can pick up these zombie parts with the gauntlet and store them. Perhaps you should be able to, thus allowing you to craft corpse cubes(or junk blocks) and/or corpse balls. Maybe some weapons can use zombie parts as ammo, if you have a catapult you can launch any object with weight restrictions, this will include dynamic trajectory paths so mass can effect distance.

Some of the dungeons should be destroyed historical buildings and land marks. Also an amusement park. You can ride your carriage on a roller coaster track!!

This all sound incredible, and within my ability. Though it will probably be a 2 year development. I say we'll need to consider leaving room for any technologies that come out whilst developing. Such as consider distributing this game on a new Xbox platform, and utilizing its technology. Though I don't think this will happen. I really think we've unraveled some new tech to be implemented, and I'm confident if we implement all of this we will gain public eye. If you look at some popular games for XBLA, theres a zombie side scroller shooter that took off like crazy. Really there's nothing that cool implemented in the game other than multi-layer parallax scrolling, which isn't too hard(first appeared on atari).

Lets get this thing going.

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