Monday, August 13, 2007

Particle Tom:

Particle effects we desire:

1. Blood (falls off, splatters around, and stacks when zombies or characters are hit with things).
2. Gold (hidden up in rafters with body parts; falls and stacks on the ground when knocked down, and is able to be picked up and stored in the fuel tank (behind the icons)).
3. Smoke (comes out of the two exhaust pipes on the fuel tank, and out of the cannon when it is fired; also starts billowing out of parts when they get damaged).
4. Fire (comes out of carriage parts when they are severely damaged; maybe a bit could shoot out of the cannon when it is fired).
5. Water?
6. Dust? (when things hit the ground or run into each other)
7. Ash snow (sweet idea- maybe just in the tomb-ish areas of the game? Or certain levels?)

Basically, the blood, gold, and water would work much the same way, but be different colors. The smoke and fire would work in a second fashion (floating up instead of falling down and splattering around).

Is this okay?

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