Thursday, August 9, 2007

Controls Once More

So I've been thinking about how to activate the vacuum. If 'left click and drag' is how you position it, 'right click and hold' could be the suck button.

This would work for the cannon, as well. Instead of having three extra keys to rotate the cannon left and right and fire, or mapping the cannon rotation and firing to the mouse, we can just re-use the cursor idea:

'Left click and drag' repositions the cannon, 'right click and hold' builds up firing power, and 'releasing the right mouse button' fires it.

Then we'll just need three additional keys, while in the carriage: move left, move right, and exit.

However, there are couple of things to consider:
If we do this, it won't make any sense to keep the keyboard rotation for the character outside of the carriage. We'd have to use mouse aim. I guess it wouldn't be so bad: We can attach the flashlight to the end of the player's gun, and try to make it really dark outside of its range.
We can keep the player's facing and movement (torso and legs) separate, so that the player can retreat from zombies while firing (good idea from Chandon).

It'll make the game outside the carriage a lot like Abuse (which is something Chandon's been driving for)... Might not be as scary, but might be more fun to play with while it's in the development stages. Which is important.

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