Friday, August 17, 2007

An Idea for the Cannon Animation

Okay, so here's an idea for making the cannon firing animation look differently "every time" the cannon is fired (which should happen often).

[Really, if Tom decides to go with particle effects, the idea may be moot- but it might make the whole effect better either way. ]

I make a few sets of a few images of the cannon's flare at different flare-lengths. Let's say three sets of three each at short, medium, and long. Tom writes a little bit of code that, when the player presses the cannon fire button, cycles through a random short image, then medium, long, long, medium, and short again. Something like that. Okay well whatever. Fuck you guys.

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