Okay, so here's an idea for making the cannon firing animation look differently "every time" the cannon is fired (which should happen often).
[Really, if Tom decides to go with particle effects, the idea may be moot- but it might make the whole effect better either way. ]
I make a few sets of a few images of the cannon's flare at different flare-lengths. Let's say three sets of three each at short, medium, and long. Tom writes a little bit of code that, when the player presses the cannon fire button, cycles through a random short image, then medium, long, long, medium, and short again. Something like that. Okay well whatever. Fuck you guys.
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