Wednesday, April 18, 2007

Delegating

Chronologically Ordered TODO list:

  1. Necro-Carriage - Make it in parts beccause I want to piece them together with code. I'm especially interested in the lamp and spotlight because I'm working on the code for those.
  2. Zombies - One or two is fine, but they'll need walking animations, also break them into their core and limbs so we can do ragdoll physics when they fall from the ceiling.
  3. Scenery - This comes last cause it's not really part of the gameplay fundamentals, although we will probably need a lot of it, like you mentioned, if we are doing scrolling.

Like I mentioned above, I am going to work on the lighting, which is tricky cause I don't know how to use shaders with sprites. Most likely the lighting will be done with some sort of light map, which is a black texture to mask the scene, with alpha blending to unmask lit parts of the scene. This will work great for the lamp, but I'll need another technique for the spotlight.

1 comment:

Rollin said...

Consider that the zombies can be arranged more simply; this is a puzzle/action game, after all. Stylization is okay, so we could put the zombies/ore/whatever into a kind of a grid. Might make it easier to determine which zombies are "lit?"

(Just use an on/off state and have two sets of zombie animations?)