Wednesday, April 18, 2007

RE: Last Facebook Communique

RE: pixel shader for spotlight and lamp: hellz yes.
If zombies/other enemies are in the spotlight on the correct side of the carriage and on the screen, that gunner shoots at them!

RE: deformable terrain: We could kinda fake it by completely filling the ceiling area with dead bodies, ore, and artifacts (and traps and such). They'd be affected by gravity, but would "stick" to one another until shaken free by a cannon blast. The cannon's blast could have a radius of diminishing effectiveness, strongest at the center (certain to break dead bodies, etc. free) and growing weaker as you reach the outer edges. "Stuck" bodies would basically have a value of "stickiness hit points" that accumulated until reaching a limit that "unstuck" them.

No comments: