Monday, April 23, 2007

Chandon,

1. As of now I think you’re artistic opinion is going to drive the sound tracks, unless Rollin’s vote counts (which we tell him it does). You’re point about music reflecting the ambient is valid. A dark level calls for eerie music, but a boss fight could be spiced up with something more intense. I’m thinking that the sound effects should get done before the sound tracks, especially if the crew is part of the game play fundamentals.

2. .mp3 will work great. An mp3 player would be sweet, but I should focus on getting everything else programmed first.

3. I heard for Soldier of Fortune they smashed melons for the headshot sound!

No comments: