Monday, May 14, 2007

More TODO

Zombie and machine gunner animations should come next as far as I'm concerned. I need to work on making the environment scrollable. I still have finals, but maybe tomorrow or Thursday I'll get started again.

Alright So I'm Back

How 'bout you guys? How's it going? What is next on the agenda?

Wednesday, May 9, 2007

Looks Like

you're on the right track!~

Almost done with finals and such.

Hmm


Sunday, May 6, 2007

SOngS

Did you guys get those songs I emailed you? What do you think?

Friday, May 4, 2007

Maintain Radio Silence

I'll be back sometime between the 11th and the 14th of May.

Tuesday, May 1, 2007

Loops of Fruity

I remember you had one particular techno-punk song that was really bad ass- it used a weird guitar filter or something to make cool noises. You still have that one?

Not that that was a very good description of it or anything...


I think we should make that song dedicated to the Imperial Guard and put it in the soundtrack.

Yes to spikes

I vote yes to traction spikes!

Or maybe tire chains.

Ran across a treasure trove of old fruityloops songs-- will send some after I remaster them.
It will help fill out the soundtrack nicely, I think.

Monday, April 30, 2007

Sprite layers

The code I'm using to draw sprites doesn't allow you to specify drawing order, so I'll have to go into the code and change that. Then I can correctly layer the zombie limbs and carriage attachments.

Zany Zombie Mayhem


That's what I'm talkin' about. Now the carriage can climb up a mountain of the undead (most of the time, at least)! Wooooo

Think I should make the wheels have traction spikes, for easier climbing?
Also: it looks like one of the wheels is in back now (the left one). I think it looks better. Thoughts?

Don't worry about not getting anything done, Tom- I'm going to be ulcer-level busy until the week after next.

Happy Birthday to your MOMz Tomz

W3rd.

Papers and finals

Only 2 weeks left of school, I just got swamped. I'll try not to stop coding all together, but I was unable to get any code done this weekend because I went home for my moms birthday.

P.S. I like the idea of throwing the necrocarriage Chandon.

Sunday, April 29, 2007

Bossfight

Hey, I had a cool idea for a boss fight. There should be a huge monstrous zombie that can pick up and throw your carriage to do massive damage. The only way to beat him is to shoot his legs out from under him to slow him down, and when he falls over, shoot his brains while he's down.

Saturday, April 28, 2007

Holy fuck

Early morning beer is tasty.

Friday, April 27, 2007

Brilliant!

...And, obviously, they have to be dead bunnies.

Random

Integrate(Size(Xk), X) = cuteness

You should probably draw some bunnies, cause when there are no zombies around the machine gunners will need target practice.

Thursday, April 26, 2007

Watch Out! Tiny Undead!


I wonder if there is a mathematic equation that describes how things get cuter as they decrease in size.

Smaller they go

you make the zombie smaller and I'll code it in.

Dance Dance Zombielution

I like the frantic scratching parts especially... I'd like to hear some of it with more bass and guitar. I think crazy electronic-influenced music (like the Go Team) would be a good fit for the zombie fight scenes in our game.

TOM: make smaller zombies? Or I can send you some(?)

Wednesday, April 25, 2007

Zombie Placeholder Breakdance Troupe.

Hey all

I made a placeholder mp3 song for the music, might be a little ahead of the game at this point with it. Just something I made out of a bunch of loops to get back in the groove--sounds pretty cool though. I'll email it to you guys, it's only about a minute and a half long.

It is titled Zombie Placeholder Breakdance Troupe.