Sunday, September 30, 2007

Nice riffs yo

Keep it up!

Thursday, September 27, 2007

Yo

Tom n Rollin-- sending you a new song I did over break. School just started today, so I'll get more in on this project when I can.

Monday, September 24, 2007

Friday, September 21, 2007

Tuesday, September 4, 2007

Check It

Some cool footage from the Indy Games Summit- dude talking about prototyping and game design and such. You should watch it!

Yes

Do the zombies first and animate the body parts separately.

Monday, September 3, 2007

Characters Are Next, Right?

So... I think the plow has all of its necessary parts (though they could still be moved around and such). I guess I'm working on characters next, right? Zombies, the player, et cetera.

Couple of questions:

1. Which should I do first?
2. Should I animate the different body sections (head, torso, legs) separately, so they can later be blown off? I think this would be the best way to do it- that way the torso can rotate independently from the legs (necessary for the main character).
I suppose I could just do the legs, torso, and head separately for the main character, and then just do the body and head separately for the others... but then we couldn't have paraplegic zombies crawling around after having their legs explode.

My Thoughts

1. Yeah, screw the plow.
2. I think the crane shows promise- we could have a Kirby-style vacuum (that can't be repositioned) and just have body parts slowly move towards it as the vacuuming button is pressed, and then have the crane to pick up boulders and things and whip 'em around at zombies and such.
The crane could be made less awkward by having the chain shoot out and retract- it would basically be a grappling gun that could only shoot down, but could be "aimed" by rotating it.

The main character should have to get out of the carriage- but he already has to get out for retrieval of items, treasure, wounded crew members, etc... Meh. Gravity gun would still be cool, though. Is there any reason not to put it in?

Sunday, September 2, 2007

Plow, crane, vacuum, gravity gun?

How should the player interact with zombie piles:
  1. I think the plow is out.
  2. The crane could work, but it seems awkward.
  3. I was thinking it would be easy to go with the Kirby style. When a body is vacuumed up it would be instantly shot out of a positionable tube.
  4. Rip off the gravity gun idea from Half-Life. It would also create interesting game play to not allow the carriage to move the zombies which would force the main character to get out of the carriage and use the gravity gun. Or the carriage could have a gravity gun attached to it.
Your thoughts?

Saturday, September 1, 2007

Particle Engine Wish List

1. Zombie Blood
2. Character Blood
3. Gold (Treasure)
4. Water
5. Smoke (Comes out of fuel tank exhaust pipes and a little out of the furnace in the carriage; also tags along with fire)
6. Fire (Comes out of damaged things; also a bit out of the furnace when the carriage accelerates)