Sunday, October 23, 2011

List of Needed/Completed Sprites(easy read)

  • Player robots [check]
    • Robot "breathing" [check]
    • Robot moving [check]
  • Steam gun [check]
    • Steam gun firing [don't think it's necessary]
  • Steam sprite, animated [check]
  • Environmental sprites [needed]:
    • Blocks to make up walls [maybe check]
    • Pillars [maybe check]
    • Large chain links [check]
    • Spikes. [needed] (These could just line the outside ring of the level, and players win by bashing their opponents through walls into them :D)
    • Traps [possibly needed] (spinning buzz saw, big log battering ram, ...maybe think of more)
  • Special weapons [needed]:
    • Missile launcher, to be attached to the side of the cannon sprite [needed]
    • Wrecking ball [maybe check]
      • Small chain links for wrecking ball [maybe check]
    • Shield, to be attached to cannon [maybe check]

  • Icons [needed]:(1024x768 = resolution target)
    • Game icon6b. GUI Special weapon icons:
    • Missile launcher icon6bii. Wrecking ball icon
      • Shield icon6c. GUI PowerDown icons
    • Steam Leak (disable cannon)
      •  Oil Slick (decrease friction)
      • Grinding Gears (reduce thruster power)
    • GUI PowerUp icons6di. Steam Boost (increase thruster power)
      • E-Brake (hold robot in place)
      • Dematerialize (pass through walls and steam)
  • Backgrounds [needed] (1024x768 = resolution target)
  • Title Screen Background [needed] (1024x768 = resolution target)

Boilerzerker features

Here's a quick list of the essential features to be included in Boilerzerker. Sorted by what is currently implemented and what will be implemented.


Implemented:

  • Physics simulation
    • collision
    • thrusters/movement
  • Moving Body
  • Steam Cannon
  • Animation
  • Editable Players
    • Robot Editor
  • Gamestates
    • Title Menu
    • Host Game
    • Connect to Game
    • Editor
To Come:
  • 4 Player Networking
  • Main Server for host list
  • PowerUps
  • Special Weapons
  • Destroy-able environment
  • Better Robot Editor
    • Color Selection
    • Persistent data(doesn't erase when you close the game)

Saturday, October 22, 2011

List of Needed/Completed Sprites

1. Player robots [check]
1a. Robot "breathing" [check]
1b. Robot moving [check]

2. Steam gun [check]
2a. Steam gun firing [don't think it's necessary]

3. Steam sprite, animated [check]

4. Environmental sprites [needed]:
4a. Blocks to make up walls [maybe check]
4b. Pillars [maybe check]
4c. Large chain links [check]
4d. Spikes. [needed] (These could just line the outside ring of the level, and players win by bashing their opponents through walls into them :D)
4e. Traps [possibly needed] (spinning buzz saw, big log battering ram, ...maybe think of more)

5. Special weapons [needed]:
5a. Missile launcher, to be attached to the side of the cannon sprite [needed]
5b. Wrecking ball [maybe check]
5bi. Small chain links for wrecking ball [maybe check]
5c. Shield, to be attached to cannon [maybe check]

6. Icons [needed]:(1024x768 = resolution target)
6a. Game icon6b. GUI Special weapon icons:
6bi. Missile launcher icon6bii. Wrecking ball icon
6biii. Shield icon6c. GUI PowerDown icons
6ci. Steam Leak (disable cannon)
6cii. Oil Slick (decrease friction)
6ciii. Grinding Gears (reduce thruster power)
6d. GUI PowerUp icons6di. Steam Boost (increase thruster power)
6dii. E-Brake (hold robot in place)
6diii. Dematerialize (pass through walls and steam)

7. Backgrounds [needed] (1024x768 = resolution target)

8. Title Screen Background [needed] (1024x768 = resolution target)

This, Plus Some Animation


Equals player sprite.

Saturday, October 15, 2011

TEST TEST

1

2


3


...mic mic test